Nov 17, 2006, 07:13 PM // 19:13
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#121
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I think just another isle in the battle isles chain would be enough.
You could put all those areas in that isle. In the empty space left from the Guild Hall isle and over the Isle of the Nameless, there could be a 'Zaishen Town', an explorable area abailable only to PvE characters, that area culd lead to some outpost, one for Marketing, a Temple for the five gods, and more outpost for all those ideas previously exposed.
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Nov 17, 2006, 07:48 PM // 19:48
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#122
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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/signed
except make fow/uw its own zone.
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Nov 18, 2006, 12:05 AM // 00:05
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#123
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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The reason for a whole new area for this everyone can get to pve islands and why it cant be added to battle isles, is because everything in the battles isles is PVP related, it woudnt make sense to have something which is meant to be pve on that.
I also wish to add that i dont want to see a pvp arena in this area is this is not related to a pve theme
Death3d i dont think i understand what you mean since FoW and UW are already theyr own zone.
PS. This thread is not allowed to go to second page untill someoen of Anet posts in it -_- help keep it at front guys. ( no not spam , just keep it alive)
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Nov 18, 2006, 12:26 AM // 00:26
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#124
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Ascalonian Squire
Join Date: Nov 2005
Guild: A Vial of Dye
Profession: Mo/R
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/signed
Great idea. I would love one area where i could chat, trade, and enter Uw/Fow without travelling across all three chapters.
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Nov 18, 2006, 12:29 AM // 00:29
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#125
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Ascalonian Squire
Join Date: May 2006
Location: London, England
Guild: All Nations Yielded (ANY)
Profession: W/Mo
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lol its really annoyed me since i was saying this a month before the halloween event so they make a temp holiday island where everyone could go would be simple and easy and fair... but this ideas alot more improved but im kicking myself for not posting it a month ago
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Nov 18, 2006, 06:31 PM // 18:31
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#126
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Flukie These little symols help alott when trying to post . ,
Dont forget them
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Nov 18, 2006, 06:43 PM // 18:43
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#127
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Remember that there are TWO core areas:
- The battle isles.
- The realms of the five gods.
You can make a party in your guild hall with a member of your guild that do not have your same Campaings and play in the areas available to all campaings, because they are CORE.
The realms of the gods are core too.
A Nightfall only character should be able to join a party with a Prophecies+Factions guild member and go to the mists for some action toghether. Regardless of campaings.
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Nov 18, 2006, 06:54 PM // 18:54
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#128
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Right behind you
Profession: A/
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/signed
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Nov 18, 2006, 07:02 PM // 19:02
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#129
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Quote:
Originally Posted by Absolute Destiny
/MEGA-signed
This game doesn't do enough for PvE....
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You joking, right?
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Nov 18, 2006, 07:28 PM // 19:28
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#130
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Ascalonian Squire
Join Date: Nov 2005
Profession: Mo/Me
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/Signed, but dont think this'll be implemented, because that's just not how it works. Anet doesn't do any major udates to the game proposed by the community. (Wheres my auction house? what ever happened to guild storage?)
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Nov 18, 2006, 08:20 PM // 20:20
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#131
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Ithil are you serious?
Of course they wont do it exactly how we ask them to cause it might not be practicl it might cost too much money, its not possible, or hunders of other reason.
We wanted more storage, we got material storage, yes its not what we wanted but it is more storage.
Players wanted support for their assasins and ritualist in following chapters, we got them in nightfall , yes its not perfect but its there.
Players wanted more character slots , they said they would even pay for it! And guess what we got, character slots that we can buy.
Did you ever think that the reason they havetn added those examples you stated is just because it might not be possible at this moment?Anet is not just trying to screw us because we think we need these things, if its not in the game there must be a reason.
About Guild storage , look around on these forums to see what problems we as forum visitors have already seen in this, maybe Anet sees these same problems and are thinking hard how to put it in game.
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Nov 18, 2006, 09:23 PM // 21:23
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#132
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I think Xenex pretty much cleaned house with that argument.
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Nov 18, 2006, 10:06 PM // 22:06
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#133
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Jungle Guide
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
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I am playing GW for about 1 year and 4 months now
I dont have rank 3
No explorer titles
No protector titles..
/signed ONLY without the outpost limitation with titles
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Nov 18, 2006, 10:15 PM // 22:15
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#134
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Pre-Searing Cadet
Join Date: Aug 2006
Location: That's my pumpkin. Dont be a'touchin my pumpkin.
Guild: Bittersweet Symphony [Sour]
Profession: W/
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/Signed, twice
here i'll do it now
/signed /signed
aw man that makes 3 now instead of 2...oh well
awesome idea, this would fix everything in pve that i don't like
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Nov 18, 2006, 10:38 PM // 22:38
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#135
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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/signed
Similar to an idea I had a few months back...if I could find the post.
But guys, its almost too good to be true, if it was implemented or if Anet even responds to the exsistance of this thread, I doubt it will happen to be honest.
Ever listen to the interviews with Jeff Strain? All he talks about is releasing new campaigns, never mentions updating areas. He said his team could easily do it, but its not what their about, they want more Campaigns and to NOT update other areas, even if it is an island area outside of the campaigns.
It would greatly connect guild wars, which is feeling more and more "unconnected" with people. But sadly, Anet feels intent on releasing Campaigns, they don't have time for connecting the community.
So /SIGNED of course, but it won't happen. If it does...then yay!
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Nov 18, 2006, 10:55 PM // 22:55
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#136
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Germany
Guild: Force of Arms [FoA]
Profession: Mo/
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/signed
But I don't like the idea of having an exclusive outpost. The idea of having a PvE central area but having outposts that not everyone can access doesn't make sense to me.
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Nov 18, 2006, 11:03 PM // 23:03
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#137
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Academy Page
Join Date: Apr 2006
Profession: Mo/W
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signed
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Nov 18, 2006, 11:14 PM // 23:14
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#138
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Lion's Arch Merchant
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It's an interesting idea, though I'm not sure how Anet would implement such a thing.
If they did there's a good chance it would not house a temple to access UW/FoW and if it did it would still require you to have favor and be in the favored territory to access. The ability to access such areas without needing to have favor for your territory would completely render Temple of Ages, Zin Ku Corridor and Chantry of Secrets useless and empty. The market for items such as Ectoplasm and Obsidian Shards would take a large hit as well with prices dropping to record lows.
As for only having the holiday events there, I don't like that idea for hte simple fact that I enjoy seeing how they create and "celebrate" the different holidays in the different cultures - how its' different in Lion's Arch compared to Shing Jea or Kamadan. If they were to add this I would hope they would not only decorate this area, but continue to do so across the main city(ies) of the other continents.
An area such as this would be a useful and welcome addition to the game, but I don't think they will do as much as you are asking or hoping.
Last edited by Kong; Nov 18, 2006 at 11:24 PM // 23:24..
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Nov 19, 2006, 12:00 AM // 00:00
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#139
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Frost Gate Guardian
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Quote:
Originally Posted by DvM
I am playing GW for about 1 year and 4 months now
I dont have rank 3
No explorer titles
No protector titles..
/signed ONLY without the outpost limitation with titles
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Same, I have played this game since the Beta's, I have a grand total of 3 fame. I have 2 titles, Tyrian/Canthan explorer at 80%. And Sunspear general only because I need it to progress.
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Nov 19, 2006, 12:22 AM // 00:22
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#140
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I said this once but i'd like to say it again!
There is one very practical solution to this.
Add quests to battle island that take place on the training island( portals on the training island could take us to other nearby lands) The training island is a fair size place and the quests would be repeatable.
Each quest available would require a mission completion for whatever campain your in. ie for tyria there would be 25quests available.
Party size on battle island would need to be increased and could be pushed up to 12+ forthe end of game lvl quests
I belive this would solve the problem of a central location as well as the lack of things to do once you reach the last mission in your chapter. With all the quests being available at that end of your campain and the ability to join people form other campains and do there quests as well this would keep people playing for a very long time!!
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